This is your opportunity to experience strategic defense combined with classic monster-catching gameplay. PokéPath TD offers tactical challenges that reward careful planning and team composition. Start playing across nine distinct routes, where each location presents unique defensive scenarios requiring different strategic approaches.
This game positions players as trainers responsible for protecting critical pathways. Try to deploy your creatures strategically, manage their growth, and trigger their transformations to maximize defensive capabilities. This gameplay pattern could become highly engaging: protect your position, enhance your units, refine your approach, and continue. Must note that even unsuccessful attempts preserve your team's development, which means every session contributes toward eventual success. This permanent advancement system, combined with route exploration freedom that maintains your current progress, creates an experience that values your invested time.
Core Gameplay Elements
- Transformation & Growth Systems: This is where creatures develop increased power and unlock enhanced capabilities during combat sequences.
- Permanent Advancement: Every captured unit and gained level remains with your account, ensuring all efforts produce lasting results.
- Team Composition Strategy: Try experimenting with various creature combinations to address specific map requirements and opponent categories.
- Automated Resource Collection: Must utilize the Auto Mode feature for continuous level grinding and resource accumulation during inactive periods.
- Elite Boss Encounters: Could test your refined strategies against powerful elite creatures positioned at route endpoints.
PokéPath TD could appeal to players seeking complex strategic gameplay, character development satisfaction, and monster-collection mechanics. This game suits players who enjoy configuration optimization, tactical experimentation, and systems that reward consistent effort. Must consider this title whether you're an experienced defense game player or a creature-collection enthusiast seeking fresh tactical challenges.
PokéPath TD Initial Gameplay Instructions
This guide provides comprehensive information needed to begin your route defense experience effectively. Try following these instructions to quickly understand team management and creature evolution mechanics for overcoming challenges.
1. Primary Objective
Your main goal in PokéPath TD is strategic creature placement along designated paths to prevent enemy waves from reaching endpoints. Must defend against all incoming waves across 9 different routes to achieve mastery status.
2. Control Configuration
Disclaimer: These are standard controls for browser-based PC games using Keyboard/Mouse. Actual controls could be slightly different.
| Action / Purpose | Key(s) / Gesture |
|---|---|
| Select Unit / Place Defender | Left Mouse Click |
| Camera Movement / Map Scrolling | Mouse Drag |
| Zoom Adjustment | Mouse Scroll Wheel |
| Toggle Auto Mode | 'A' key |
| Menu Access / Pause | 'Esc' key |
3. Interface Understanding
- Wave Counter: This display typically appears at the screen top, showing current wave number and remaining waves. Must monitor this indicator to anticipate upcoming challenges and prepare defensive adjustments.
- Currency Display: Usually positioned in the top-right area, this tracks your available in-game funds. Try using these resources to acquire new creatures or enhance existing units. Could find that efficient resource management determines victory outcomes.
- Unit Roster: Often located at bottom or side sections, this displays your available creatures and their current development levels. Must choose wisely and position them strategically for maximum defensive effectiveness.
- Health Points: This indicator shows how many enemies could pass through before game failure. Must protect this value consistently.
4. Fundamental Game Systems
- Unit Deployment & Enhancement: You earn currency by eliminating enemies. Try using these funds to deploy new defensive creatures or upgrade existing positions. Must understand that upgraded creatures deliver increased damage, possess special capabilities, or attack with greater frequency.
- Evolution Mechanics: As your creatures gain experience through combat, they could evolve into enhanced forms. This transformation significantly increases their effectiveness, which makes it crucial for handling stronger waves and boss encounters.
- Team Strategy Development: Different creatures possess varied attack types, operational ranges, and special abilities. Try switching your team composition to counter specific enemy types more effectively if you encounter difficulties on particular routes. Must experiment with different combinations.
PokéPath TD Advanced Tactical Analysis
This advanced guide provides comprehensive tactical analysis of PokéPath TD systems. Must understand these strategies to dominate every route, defeat every elite encounter, and achieve top-tier performance rankings. Try to transcend basic defensive tactics and embrace complete strategic optimization.
1. Essential Strategic Foundations
Before exploring advanced techniques, certain fundamental practices must become automatic. These are critical habits that transform competent players into exceptional strategists.
- Foundation 1: Advanced Evolution Forecasting - "In PokéPath TD, reactive threat response produces suboptimal results. Advanced Evolution Forecasting means you must meticulously plan evolutionary progressions multiple waves ahead, anticipating specific resistances and vulnerabilities of incoming enemy compositions. This practice ensures your defensive configuration remains perfectly optimized, preventing inefficient resource allocation to suboptimal units while maximizing damage output per invested resource. This approach could mean the difference between marginal survival and effortless wave elimination, preserving critical health points and resources for subsequent stages."
- Foundation 2: Strategic AFK Optimization - "The game's automated farming feature requires active management for maximum efficiency. Try to strategically configure your automated sessions by selecting optimal routes and team compositions that maximize experience gain and resource collection during inactive periods. Must understand that passive progression, when properly configured, could significantly accelerate your overall advancement rate, providing resources needed for tackling more challenging content."
- Foundation 3: Resource Efficiency Mastery - "Every currency unit spent must generate maximum value. This means understanding precise upgrade breakpoints, identifying which creatures provide optimal damage-per-cost ratios at different game stages, and recognizing when saving resources for future waves produces better outcomes than immediate spending. Could find that strategic resource conservation during early waves enables critical deployments during challenging later sequences."
2. Advanced Route Analysis
Each of the nine routes presents unique tactical puzzles requiring specific approaches:
- Route-Specific Team Building: Must analyze enemy compositions, path layouts, and boss characteristics for each route. Try developing specialized teams optimized for specific route requirements rather than using generic configurations.
- Placement Position Optimization: Could discover that identical teams produce vastly different results based on precise placement positions. Must study optimal positioning zones that maximize coverage while minimizing wasted attack range.
- Wave Pattern Recognition: Try identifying recurring enemy patterns within routes. This knowledge enables predictive resource allocation and preemptive evolution timing for maximum efficiency.
3. Elite Encounter Strategies
Legendary battles require specialized preparation:
- Pre-Battle Team Configuration: Must enter elite encounters with fully evolved creatures positioned in researched optimal locations. Try testing different configurations in previous waves to identify most effective setups.
- Ability Timing Mastery: Could find that precise timing of special abilities during elite encounters determines success or failure. Must practice ability rotation patterns that maximize sustained damage output.
- Resource Reserve Management: Try maintaining resource reserves during wave progressions specifically for critical elite encounter adjustments. This flexibility could enable responsive tactical modifications during challenging boss phases.
The Complete PokéPath TD Platform Experience
This is our commitment to providing optimal gaming experiences. Must understand that your entertainment time deserves respect and protection from common frustrations. Try our platform to experience gaming without traditional barriers and complications.
1. Immediate Access Priority
Modern schedules demand efficient time utilization. Must recognize that waiting for downloads or installations wastes valuable entertainment time. Our platform utilizes advanced iframe technology to provide immediate game access.
This is our guarantee: when you want to start playing PokéPath TD, you could begin within seconds. Must experience gaming without friction or delays.
2. Transparent Entertainment Model
This platform operates on complete transparency principles. Must understand that our free-to-play commitment means genuine free access without hidden costs or aggressive monetization. Could explore every aspect of PokéPath TD without payment pressure or artificial progression barriers.
Try every level and strategy in PokéPath TD with complete confidence. Must note that our platform remains free permanently. This is honest entertainment without complications.
3. Secure Gaming Environment
Your achievements must reflect genuine skill and dedication. This platform maintains robust security measures, comprehensive data privacy protection, and strict fair-play enforcement. Could compete for top rankings knowing the environment maintains complete integrity.
Try climbing the PokéPath TD leaderboard with confidence. Must understand that we provide the secure foundation, allowing you to focus on skill development.
4. Quality Content Curation
This platform features carefully selected titles rather than endless collections. Must recognize that we feature PokéPath TD because it represents exceptional quality worth your investment of time. Could trust our curatorial standards to present only engaging, innovative gaming experiences.
FAQ
What is PokéPath TD?
PokéPath TD is a strategic tower defense game featuring monster-collection mechanics where you must manage creature teams to defend against enemy waves across 9 unique routes. Could level up and evolve your creatures for increased power, with progress preservation even after unsuccessful attempts.
How do I play PokéPath TD?
You must strategically position your creatures along paths to stop incoming enemies. Try understanding that each creature possesses unique abilities and strengths. Could require selecting appropriate teams and placements for each route to achieve success. Must experiment with different team configurations.
Is my progress saved if I lose a battle?
Yes. Your creatures' progress, including levels and evolutions, remains saved even after unsuccessful battles. Must understand that every attempt contributes to team growth and eventual victory.
Can I play PokéPath TD on different platforms?
PokéPath TD could be played in browsers (HTML5) and also features desktop versions for Windows and Linux. Must note that while browser versions offer convenience, desktop versions provide more stable experiences.
How can I prevent losing my saved game in the browser version?
Browser versions could experience stability issues. Must download your save file as .txt after each session to prevent data loss. Could access this feature through Menu → Export in the game interface.
What is Auto Mode and how do I use it?
Auto Mode enables resource farming and creature leveling during inactive periods. Must simply activate Auto Mode, allowing your creatures to continue battling and gaining experience automatically.
What should I do if I get stuck on a particular map?
Must try different team configurations when encountering difficulties. Could experiment with previously unused creatures, as their unique strengths might address specific challenge requirements. Try evolving your creatures for significant power increases.
How do I evolve my Pokémon?
As creatures gain experience and increase levels, they could become eligible for evolution. Must note that the game typically provides notifications when evolution becomes available. This transformation significantly increases statistics and unlocks new abilities.
Are there Legendary Pokémon in the game?
Yes. Your ultimate objective must include completing all paths and defeating every Legendary creature. Could find these encounters represent the toughest challenges, requiring strong and well-strategized teams.
Where can I find more information or get help?
Could join our Discord Server to connect with other players and receive gameplay tips. Must utilize the Discord community as a valuable resource for questions and strategy discussions.
Complete database of all enemies in Pokepath TD. Compare stats, resistances, and threat levels to build better strategies.
Complete database of all Pokemon towers in Pokepath TD. Compare base stats, scaling values, abilities, and evolution paths to build the ultimate tower defense strategy.
| Image | Name | Threat | HP | Armor | Speed | Gold | Type | Info |
|---|---|---|---|---|---|---|---|---|
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Dusclops
ID: dusclops
|
⚡ Elite | 17,770 | - | 1 | 320 | Invisible | No resistances |
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Dusknoir
ID: dusknoir
|
⚡ Elite | 16,570 | 16,570 | 1 | 515 | Invisible | No resistances |
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Kecleon
ID: kecleon
|
✅ Normal | 330 | - | 1 | 10 | Invisible | No resistances |
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Ninjask
ID: ninjask
|
✅ Normal | 590 | - | 3 | 25 | Invisible | No resistances |
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Spiritomb
ID: spiritomb
|
💀 Boss | 21,250 | - | 1.1 | 700 | Invisible | |
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Suicune
ID: suicune
|
🔥 Legendary | 50,000 | - | 1.5 | 18,000 | Invisible | |
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Zoroark
ID: zoroark
|
✅ Normal | 1,650 | - | 2 | 50 | Invisible | No resistances |
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Abomasnow
ID: abomasnow
|
⚔️ Strong | 9,590 | 1,200 | 0.8 | 75 | Visible | No resistances |
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Aerodactyl
ID: aerodactyl
|
⚡ Elite | 16,550 | 25,000 | 1 | 582 | Visible | No resistances |
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Articuno
ID: articuno
|
🔥 Legendary | 70,000 | - | 0.8 | 5,000 | Visible | |
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Baltoy
ID: baltoy
|
✅ Normal | 2,510 | - | 0.9 | 35 | Visible | |
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Beautifly
ID: beautifly
|
✅ Normal | 1,450 | - | 1.3 | 10 | Visible | No resistances |
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Beedrill
ID: beedrill
|
✅ Normal | 2,290 | - | 1.3 | 40 | Visible | |
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Beldum
ID: beldum
|
✅ Normal | 350 | 2,020 | 0.8 | 9 | Visible | |
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Bellsprout
ID: bellsprout
|
✅ Normal | 450 | - | 1 | 6 | Visible | No resistances |
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Bronzong
ID: bronzong
|
✅ Normal | 990 | 4,200 | 0.8 | 32 | Visible | |
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Bronzor
ID: bronzor
|
✅ Normal | 450 | 925 | 0.8 | 11 | Visible | |
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Butterfree
ID: butterfree
|
✅ Normal | 820 | - | 1.3 | 8 | Visible | No resistances |
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Camerupt
ID: camerupt
|
⚡ Elite | 13,090 | 11,800 | 0.6 | 200 | Visible | |
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Cascoon
ID: cascoon
|
✅ Normal | 110 | 700 | 0.5 | 5 | Visible | No resistances |
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Caterpie
ID: caterpie
|
✅ Normal | 50 | - | 0.8 | 2 | Visible | No resistances |
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Caterpie
ID: superCaterpie
|
🔥 Legendary | 100,000 | - | 0.8 | 2,500 | Visible | No resistances |
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Chansey
ID: chansey
|
⚔️ Strong | 5,080 | - | 0.6 | 75 | Visible | No resistances |
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Chimecho
ID: chimecho
|
✅ Normal | 1,210 | - | 1.2 | 16 | Visible | No resistances |
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Chingling
ID: chingling
|
✅ Normal | 350 | 0 | 1.2 | 8 | Visible | No resistances |
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Cinccino
ID: cinccino
|
⚡ Elite | 12,050 | - | 0.6 | 155 | Visible | No resistances |
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Claydol
ID: claydol
|
⚔️ Strong | 6,060 | - | 0.9 | 80 | Visible | |
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Combee
ID: combee
|
✅ Normal | 1,120 | 0 | 1.2 | 15 | Visible | No resistances |
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Delibird
ID: delibird
|
✅ Normal | 500 | - | 4 | 500 | Visible | |
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Dodrio
ID: dodrio
|
✅ Normal | 780 | - | 2.5 | 14 | Visible | No resistances |
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Doduo
ID: doduo
|
✅ Normal | 80 | - | 2 | 7 | Visible | No resistances |
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Dragonair
ID: dragonair
|
⚔️ Strong | 5,500 | - | 1 | 60 | Visible | No resistances |
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Dragonite
ID: dragonite
|
💀 Boss | 35,000 | - | 1 | 600 | Visible | |
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Dratini
ID: dratini
|
✅ Normal | 1,500 | - | 1 | 6 | Visible | No resistances |
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Drifblim
ID: drifblim
|
⚡ Elite | 11,060 | 6,080 | 0.6 | 180 | Visible | |
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Drifloon
ID: drifloon
|
✅ Normal | 4,510 | - | 0.6 | 36 | Visible | |
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Dustox
ID: dustox
|
✅ Normal | 880 | - | 1.2 | 10 | Visible | |
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Entei
ID: entei
|
💀 Boss | 40,000 | 20,000 | 0.8 | 12,000 | Visible | |
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Exeggcute
ID: exeggcute
|
✅ Normal | 920 | 0 | 0.8 | 12 | Visible | No resistances |
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Exeggutor
ID: exeggutor
|
✅ Normal | 3,210 | - | 1 | 40 | Visible | No resistances |
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Exploud
ID: exploud
|
✅ Normal | 4,980 | - | 1 | 75 | Visible | No resistances |
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Fearow
ID: fearow
|
✅ Normal | 3,080 | - | 2.5 | 45 | Visible | No resistances |
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Furfrou
ID: furfrou
|
⚡ Elite | 15,520 | - | 1.1 | 225 | Visible | No resistances |
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Furret
ID: furret
|
✅ Normal | 2,010 | - | 1.5 | 15 | Visible | No resistances |
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Geodude
ID: geodude
|
✅ Normal | 80 | 210 | 0.8 | 5 | Visible | No resistances |
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Golbat
ID: golbat
|
✅ Normal | 600 | - | 1.5 | 8 | Visible | No resistances |
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Golem
ID: golem
|
✅ Normal | 1,550 | 4,070 | 0.8 | 25 | Visible | No resistances |
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Graveler
ID: graveler
|
✅ Normal | 510 | 1,020 | 0.8 | 10 | Visible | No resistances |
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Kakuna
ID: kakuna
|
✅ Normal | 250 | 1,050 | 0.5 | 12 | Visible | |
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Kangaskhan
ID: kangaskhan
|
💀 Boss | 20,580 | - | 1 | 392 | Visible | |
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Larvitar
ID: larvitar
|
✅ Normal | 450 | 1,270 | 1 | 5 | Visible | No resistances |
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Lickilicky
ID: lickilicky
|
💀 Boss | 20,190 | - | 0.8 | 445 | Visible | No resistances |
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Lickitung
ID: lickitung
|
⚡ Elite | 14,070 | - | 0.8 | 240 | Visible | No resistances |
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Liepard
ID: liepard
|
✅ Normal | 1,980 | - | 2.5 | 35 | Visible | No resistances |
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Linoone
ID: linoone
|
✅ Normal | 1,320 | - | 1.2 | 10 | Visible | No resistances |
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Lombre
ID: lombre
|
✅ Normal | 2,980 | - | 1 | 25 | Visible | No resistances |
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Lotad
ID: lotad
|
✅ Normal | 1,850 | - | 1 | 11 | Visible | No resistances |
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Loudred
ID: loudred
|
✅ Normal | 1,410 | - | 1 | 21 | Visible | No resistances |
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Ludicolo
ID: ludicolo
|
⚡ Elite | 11,180 | - | 1 | 140 | Visible | No resistances |
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Lunatone
ID: lunatone
|
✅ Normal | 2,090 | 8,010 | 0.8 | 115 | Visible | |
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Magcargo
ID: magcargo
|
✅ Normal | 3,120 | 5,950 | 0.6 | 50 | Visible | |
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Magnemite
ID: magnemite
|
✅ Normal | 95 | 710 | 0.8 | 8 | Visible | No resistances |
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Magneton
ID: magneton
|
✅ Normal | 870 | 1,650 | 0.8 | 20 | Visible | No resistances |
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Magnezone
ID: magnezone
|
✅ Normal | 3,040 | 7,580 | 0.8 | 120 | Visible | |
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Mamoswine
ID: mamoswine
|
⚡ Elite | 15,290 | 8,580 | 0.8 | 180 | Visible | No resistances |
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Metagross
ID: metagross
|
💀 Boss | 27,110 | 16,180 | 0.8 | 900 | Visible | |
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Metang
ID: metang
|
✅ Normal | 1,080 | 5,570 | 0.8 | 90 | Visible | |
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Metapod
ID: metapod
|
✅ Normal | 90 | 300 | 0.5 | 4 | Visible | No resistances |
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Mightyena
ID: mightyena
|
✅ Normal | 1,810 | - | 1.5 | 10 | Visible | No resistances |
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Miltank
ID: miltank
|
💀 Boss | 30,550 | - | 0.8 | 450 | Visible | |
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Moltres
ID: moltres
|
🔥 Legendary | 190,000 | - | 0.8 | 15,000 | Visible | |
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Nosepass
ID: nosepass
|
✅ Normal | 50 | 500 | 0.8 | 8 | Visible | No resistances |
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Numel
ID: numel
|
⚔️ Strong | 7,510 | - | 0.6 | 80 | Visible | |
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Paras
ID: paras
|
✅ Normal | 2,350 | - | 1.2 | 30 | Visible | |
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Parasect
ID: parasect
|
✅ Normal | 4,820 | - | 1.2 | 80 | Visible | |
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Piloswine
ID: piloswine
|
✅ Normal | 4,940 | 920 | 0.8 | 42 | Visible | No resistances |
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Pinsir
ID: pinsir
|
⚡ Elite | 14,510 | - | 1.1 | 318 | Visible | No resistances |
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Ponyta
ID: ponyta
|
✅ Normal | 880 | - | 1.8 | 6 | Visible | |
![]() |
Poochyena
ID: poochyena
|
✅ Normal | 510 | - | 1.5 | 5 | Visible | No resistances |
![]() |
Porygon
ID: porygon
|
✅ Normal | 3,440 | - | 2 | 70 | Visible | No resistances |
![]() |
Porygon-z
ID: porygonZ
|
⚡ Elite | 12,220 | - | 2 | 220 | Visible | No resistances |
![]() |
Porygon2
ID: porygon2
|
⚔️ Strong | 6,150 | - | 2 | 145 | Visible | No resistances |
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Probopass
ID: probopass
|
✅ Normal | 410 | 2,220 | 0.8 | 16 | Visible | No resistances |
![]() |
Pupitar
ID: pupitar
|
✅ Normal | 1,210 | 3,920 | 0.8 | 50 | Visible | No resistances |
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Purrloin
ID: purrloin
|
✅ Normal | 420 | - | 2 | 10 | Visible | No resistances |
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Raikou
ID: raikou
|
🔥 Legendary | 55,000 | - | 1.2 | 6,000 | Visible | |
![]() |
Rapidash
ID: rapidash
|
✅ Normal | 2,150 | - | 1.8 | 25 | Visible | |
![]() |
Raticate
ID: raticate
|
✅ Normal | 700 | - | 1 | 8 | Visible | No resistances |
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Rattata
ID: rattata
|
✅ Normal | 70 | - | 1 | 4 | Visible | No resistances |
![]() |
Regice
ID: regice
|
✅ Normal | 1 | 160,000 | 1 | 14,000 | Visible | No resistances |
![]() |
Regirock
ID: regirock
|
🔥 Legendary | 714,286 | - | 0.8 | 7,000 | Visible | |
![]() |
Registeel
ID: registeel
|
🔥 Legendary | 200,000 | 200,000 | 0.8 | 21,000 | Visible | |
![]() |
Rhydon
ID: rhydon
|
✅ Normal | 3,510 | 5,170 | 1 | 250 | Visible | No resistances |
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Rhyhorn
ID: rhyhorn
|
✅ Normal | 3,500 | 2,700 | 1 | 80 | Visible | No resistances |
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Scizor
ID: scizor
|
⚔️ Strong | 8,550 | - | 2.2 | 195 | Visible | |
![]() |
Scrafty
ID: scrafty
|
✅ Normal | 3,850 | - | 2 | 70 | Visible | |
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Scraggy
ID: scraggy
|
✅ Normal | 1,450 | - | 1.4 | 30 | Visible | |
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Scyther
ID: scyther
|
✅ Normal | 4,880 | - | 1.8 | 118 | Visible | |
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Sentret
ID: sentret
|
✅ Normal | 960 | - | 1 | 6 | Visible | No resistances |
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Seviper
ID: seviper
|
⚡ Elite | 14,020 | - | 1.3 | 185 | Visible | |
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Sigilyph
ID: sigilyph
|
⚡ Elite | 12,120 | - | 1 | 215 | Visible | No resistances |
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Skarmory
ID: skarmory
|
✅ Normal | 3,110 | 24,090 | 1.1 | 525 | Visible | |
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Slugma
ID: slugma
|
✅ Normal | 2,520 | - | 0.6 | 18 | Visible | |
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Snorlax
ID: snorlax
|
💀 Boss | 30,000 | - | 0.6 | 300 | Visible | |
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Snover
ID: snover
|
✅ Normal | 2,510 | 620 | 0.8 | 25 | Visible | No resistances |
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Solrock
ID: solrock
|
⚡ Elite | 10,220 | - | 0.8 | 115 | Visible | |
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Spearow
ID: spearow
|
✅ Normal | 740 | - | 2 | 13 | Visible | No resistances |
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Swinub
ID: swinub
|
✅ Normal | 1,500 | 0 | 0.8 | 11 | Visible | No resistances |
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Tauros
ID: tauros
|
⚡ Elite | 16,660 | - | 2 | 250 | Visible | |
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Tropius
ID: tropius
|
⚔️ Strong | 6,080 | - | 1.1 | 95 | Visible | No resistances |
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Tyranitar
ID: tyranitar
|
💀 Boss | 23,000 | 15,000 | 1 | 500 | Visible | No resistances |
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Venomoth
ID: venomoth
|
✅ Normal | 820 | - | 1.2 | 18 | Visible | No resistances |
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Venonat
ID: venonat
|
✅ Normal | 350 | - | 1.2 | 9 | Visible | No resistances |
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Vespiquen
ID: vespiquen
|
✅ Normal | 3,780 | - | 1.2 | 72 | Visible | No resistances |
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Victreebel
ID: victreebel
|
✅ Normal | 3,050 | - | 1 | 30 | Visible | No resistances |
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Weedle
ID: weedle
|
✅ Normal | 380 | - | 0.8 | 4 | Visible | |
![]() |
Weepinbell
ID: weepinbell
|
✅ Normal | 920 | - | 1 | 12 | Visible | No resistances |
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Whismur
ID: whismur
|
✅ Normal | 930 | - | 1 | 8 | Visible | No resistances |
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Wurmple
ID: wurmple
|
✅ Normal | 200 | - | 0.8 | 3 | Visible | No resistances |
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Yanma
ID: yanma
|
✅ Normal | 1,950 | - | 1.4 | 18 | Visible | No resistances |
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Yanmega
ID: yanmega
|
⚡ Elite | 17,140 | - | 1 | 365 | Visible | No resistances |
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Zangoose
ID: zangoose
|
⚡ Elite | 14,020 | - | 1.3 | 185 | Visible | No resistances |
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Zapdos
ID: zapdos
|
🔥 Legendary | 62,000 | - | 1 | 10,000 | Visible | |
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Zigzagoon
ID: zigzagoon
|
✅ Normal | 600 | - | 1 | 5 | Visible | No resistances |
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Zubat
ID: zubat
|
✅ Normal | 60 | - | 1.5 | 4 | Visible | No resistances |
| Image | Name | HP | Armor | Speed | Gold | Regen | Range Type | Ability |
|---|---|---|---|---|---|---|---|---|
![]() |
Abra
ID: abra
|
1 (+1/lvl) | 850ms | 90 | 1% | single | circle | teleport |
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Absol
ID: absol
|
5 (+3.3/lvl) | 1270ms (-9ms/lvl) | 100 (+0.3/lvl) | 0% (+1%/lvl) | single | circle | Focus |
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Aegislash
ID: aegislash
|
50 (+5/lvl) | 900ms (-1ms/lvl) | 150 | 10% | single | circle | Stance Change |
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Aggron
ID: aggron
|
35 (+3.3/lvl) | 2250ms | 145 | 5% | area | circle | Vigilant |
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Alakazam
ID: alakazam
|
30 (+4/lvl) | 700ms | 110 | 20% | single | circle | teleport |
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Ampharos
ID: ampharos
|
15 (+3.8/lvl) | 3500ms (-1ms/lvl) | 185 | 5% | area | circle | Stun |
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Anorith
ID: anorith
|
8 (+2/lvl) | 1600ms (-2ms/lvl) | 100 | 25% (+0.1%/lvl) | single | circle | Critical Ricochet |
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Arbok
ID: arbok
|
70 (+6/lvl) | 1800ms (-3ms/lvl) | 120 | 0% (+0.1%/lvl) | single | circle | Poison |
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Ariados
ID: ariados
|
13 (+2.7/lvl) | 1150ms (-4ms/lvl) | 110 | 10% (+0.2%/lvl) | single | circle | Poison |
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Armaldo
ID: armaldo
|
20 (+4/lvl) | 1600ms (-7ms/lvl) | 115 | 50% (+0.2%/lvl) | single | circle | Critical Ricochet |
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Aron
ID: aron
|
14 (+0.7/lvl) | 2500ms | 90 | 3% | area | circle | Vigilant |
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Barbaracle
ID: barbaracle
|
20 (+4.4/lvl) | 2300ms (-5.7ms/lvl) | 140 | 0% | single | circle | Quadra Shot |
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Barboach
ID: barboach
|
27 (+3.1/lvl) | 3000ms (-2ms/lvl) | 180 | 1% | single | circle | Slow |
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Bastiodon
ID: bastiodon
|
300 (+15/lvl) | 8000ms (-15ms/lvl) | 140 | 3% | area | circle | Fossil Speed |
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Bayleef
ID: bayleef
|
40 (+5/lvl) | 2300ms (-3ms/lvl) | 130 | 2% | single | circle | Heal |
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Binacle
ID: binacle
|
13 (+2.8/lvl) | 2400ms (-4ms/lvl) | 110 | 0% | single | circle | Double Shot |
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Bisharp
ID: bisharp
|
70 (+8.4/lvl) | 3150ms (-13ms/lvl) | 195 (+0.2/lvl) | 23% (+0.17%/lvl) | single | xShape | Defiant |
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Breloom
ID: breloom
|
55 (+8/lvl) | 1850ms (-3ms/lvl) | 115 | 0% (+0.1%/lvl) | single | circle | Heal |
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Cacnea
ID: cacnea
|
8 (+3.1/lvl) | 2200ms (-3ms/lvl) | 150 (+0.4/lvl) | 5% | single | cross | Double Shot |
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Cacturne
ID: cacturne
|
25 (+3.9/lvl) | 2000ms (-6ms/lvl) | 200 (+0.6/lvl) | 15% | single | cross | Quadra Shot |
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Carvanha
ID: carvanha
|
7 (+3/lvl) | 5000ms (-1ms/lvl) | 125 (+0.15/lvl) | 0% (+0.2%/lvl) | single | circle | Speed Boost |
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Castform
ID: castform
|
1 (+5/lvl) | 2100ms (-12ms/lvl) | 120 (+0.3/lvl) | 3% | single | circle | Forecast |
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Charizard
ID: charizard
|
55 (+4.3/lvl) | 940ms (-2ms/lvl) | 165 | 2% (+0.1%/lvl) | single | circle | Burn |
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Charmander
ID: charmander
|
13 (+2/lvl) | 1100ms | 110 | 0.5% (+0.1%/lvl) | single | circle | Burn |
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Charmeleon
ID: charmeleon
|
25 (+2.4/lvl) | 950ms (-2ms/lvl) | 130 | 2% (+0.1%/lvl) | single | circle | Burn |
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Chatot
ID: chatot
|
21 (+4.2/lvl) | 4710ms (-3ms/lvl) | 101 (+3.4/lvl) | 4.4% | single | circle | Chatter |
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Cherrim
ID: cherrim
|
40 (+5/lvl) | 2000ms (-8ms/lvl) | 130 (+0.1/lvl) | 0% (+0.3%/lvl) | single | circle | Double Shot |
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Cherubi
ID: cherubi
|
8 (+2.5/lvl) | 2800ms (-2ms/lvl) | 110 | 0% (+0.2%/lvl) | single | circle | Double Shot |
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Chikorita
ID: chikorita
|
14 (+2.1/lvl) | 2500ms (-2ms/lvl) | 120 | 2% | single | circle | Heal |
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Chimchar
ID: chimchar
|
15 (+2/lvl) | 1150ms (-2ms/lvl) | 100 | 1.4% (+0.2%/lvl) | single | circle | Burn |
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Clauncher
ID: clauncher
|
50 (+25/lvl) | 6000ms | 265 | 25% | single | cross | Super Critical |
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Clawitzer
ID: clawitzer
|
100 (+50/lvl) | 6000ms | 300 | 50% | single | cross | Super Critical |
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Clefable
ID: clefable
|
25 (+4.3/lvl) | 1200ms (-3ms/lvl) | 140 | 3% | single | circle | star |
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Clefairy
ID: clefairy
|
5 (+1/lvl) | 1200ms (-2ms/lvl) | 120 | 1% | single | circle | star |
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Cofagrigus
ID: cofagrigus
|
40 (+4/lvl) | 2500ms (-6ms/lvl) | 280 | 0% | single | cross | Curse |
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Comfey
ID: comfey
|
0 | 0ms | 80 (+0.5/lvl) | 0% | aura | circle | Triage |
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Corsola
ID: corsola
|
10 (+4.5/lvl) | 2500ms (-2ms/lvl) | 200 (+1/lvl) | 5% | single | donut | Slow Splash |
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Cottonee
ID: cottonee
|
11 (+1/lvl) | 1270ms (-5ms/lvl) | 125 | 2% | single | circle | Heal |
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Cradily
ID: cradily
|
55 (+3.7/lvl) | 2320ms (-4ms/lvl) | 160 | 3% | single | circle | Fossil Projectile |
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Cranidos
ID: cranidos
|
10 (+5/lvl) | 3000ms (-5ms/lvl) | 95 | 5% (+0.1%/lvl) | single | circle | Rock Head |
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Crocalor
ID: crocalor
|
20 (+6/lvl) | 3150ms (-3ms/lvl) | 115 | 0% | single | circle | Will-O-Wisp |
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Cryogonal
ID: cryogonal
|
28 (+11.8/lvl) | 2400ms (-5ms/lvl) | 148 (+2/lvl) | 5% | single | xShape | Stun |
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Cubone
ID: cubone
|
18 (+4/lvl) | 2700ms (-1ms/lvl) | 270 | 3% (+0.1%/lvl) | single | cross | Ninja |
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Dartrix
ID: dartrix
|
15 (+3/lvl) | 850ms (-2ms/lvl) | 230 (+0.5/lvl) | 5% (+0.12%/lvl) | single | donut | Super Critical |
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Decidueye
ID: decidueye
|
40 (+4/lvl) | 650ms (-2ms/lvl) | 230 (+0.7/lvl) | 8% (+0.14%/lvl) | single | donut | Super Critical |
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Dewgong
ID: dewgong
|
60 (+7.5/lvl) | 1350ms (-2ms/lvl) | 400 | 5% | single | cross | Stun |
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Dewott
ID: dewott
|
20 (+2.7/lvl) | 1100ms (-1ms/lvl) | 130 (+0.1/lvl) | 2% (+0.2%/lvl) | single | circle | Focus |
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Ditto
ID: ditto
|
0 | 0ms | 100 | 0% | single | circle | Transform |
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Doublade
ID: doublade
|
15 (+2/lvl) | 950ms (-1ms/lvl) | 130 | 5% | single | circle | Armor Break DoubleShot |
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Drilbur
ID: drilbur
|
8 (+1/lvl) | 2600ms (-2ms/lvl) | 110 | 1% (+0.1%/lvl) | area | circle | Armor Break |
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Drizzile
ID: drizzile
|
15 (+2/lvl) | 4500ms (-4ms/lvl) | 150 (+2/lvl) | 5% (+0.2%/lvl) | single | cross | Sniper |
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Druddigon
ID: drudiggon
|
2 (+9/lvl) | 3000ms (-10ms/lvl) | 100 (+1.3/lvl) | 3% | single | circle | Splash |
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Dunsparce
ID: dunsparce
|
15 (+7/lvl) | 2900ms (-12ms/lvl) | 200 (+3/lvl) | 5% (+0.2%/lvl) | single | cross | Slow Splash |
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Ekans
ID: ekans
|
12 (+2.2/lvl) | 1800ms (-2ms/lvl) | 110 | 0% | single | circle | Poison |
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Electrode
ID: electrode
|
20 (+1.2/lvl) | 650ms (-3ms/lvl) | 115 | 15% | single | circle | Stun |
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Excadrill
ID: excadrill
|
20 (+1.6/lvl) | 1100ms (-6ms/lvl) | 130 | 5% (+0.1%/lvl) | area | circle | Armor Break |
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Farfetch’d
ID: farfetchd
|
7 (+2/lvl) | 2000ms (-10ms/lvl) | 110 (+0.2/lvl) | 0% (+0.5%/lvl) | single | circle | Critical Aura |
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Ferroseed
ID: ferroseed
|
9 (+2.2/lvl) | 2800ms (-2ms/lvl) | 100 | 1% | area | circle | Slow |
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Ferrothorn
ID: ferrothorn
|
12 (+3/lvl) | 2450ms (-2.3ms/lvl) | 130 | 2% | area | circle | Slow |
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Flaaffy
ID: flaaffy
|
8 (+2.2/lvl) | 3700ms (-1ms/lvl) | 150 | 3% | area | circle | Stun |
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Flygon
ID: flygon
|
55 (+7/lvl) | 1320ms (-3.2ms/lvl) | 180 | 0% (+0.3%/lvl) | single | circle | Vigilant |
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Froakie
ID: froaki
|
5 (+1/lvl) | 1000ms (-1ms/lvl) | 110 | 0.5% (+0.1%/lvl) | single | circle | Ninja |
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Frogadier
ID: frogadier
|
8 (+1.2/lvl) | 900ms (-2ms/lvl) | 120 | 1.5% (+0.2%/lvl) | single | circle | Ninja |
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Fuecoco
ID: fuecoco
|
10 (+5/lvl) | 3220ms (-2ms/lvl) | 100 | 0% | single | circle | Will-O-Wisp |
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Gardevoir
ID: gardevoir
|
40 (+8.6/lvl) | 2200ms (-6ms/lvl) | 120 | 0% (+0.1%/lvl) | single | circle | Synchrony |
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Gastly
ID: gastly
|
9 (+1/lvl) | 2200ms (-1ms/lvl) | 110 | 0% | single | circle | nightmare |
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Gengar
ID: gengar
|
40 (+6.6/lvl) | 2200ms (-8ms/lvl) | 130 | 0% | single | circle | nightmare |
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Girafarig
ID: girafarig
|
3 (+1.6/lvl) | 2050ms (-2ms/lvl) | 110 (+0.35/lvl) | 0% | single | circle | Curse DoubleShot |
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Golduck
ID: golduck
|
42 (+3.6/lvl) | 1350ms (-5ms/lvl) | 155 | 3% (+0.1%/lvl) | single | circle | Swift Swim |
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Golisopod
ID: golisopod
|
45 (+8.3/lvl) | 1600ms (-4ms/lvl) | 95 (+0.1/lvl) | 0% (+0.12%/lvl) | single | circle | First Impression |
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Greavard
ID: greavard
|
16 (+2/lvl) | 4000ms (-1ms/lvl) | 100 (+0.1/lvl) | 0% | single | circle | Curse |
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Greninja
ID: greninja
|
10 (+1.55/lvl) | 800ms (-5ms/lvl) | 130 | 5% (+0.4%/lvl) | single | circle | Ninja |
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Grovyle
ID: grovyle
|
27 (+2.2/lvl) | 1200ms (-3ms/lvl) | 110 | 0% (+0.25%/lvl) | single | circle | Ambusher |
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Grumpig
ID: grumpig
|
70 (+6.2/lvl) | 1600ms (-5ms/lvl) | 140 | 3% | single | circle | Frisk |
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Gulpin
ID: gulpin
|
13 (+0.5/lvl) | 3500ms (-10ms/lvl) | 100 | 0.5% | area | circle | Poison |
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Gyarados
ID: gyarados
|
50 (+21.8/lvl) | 3920ms (-2ms/lvl) | 230 (+0.4/lvl) | 3% | single | donut | Armor Break |
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Haunter
ID: haunter
|
30 (+2/lvl) | 2200ms (-4ms/lvl) | 120 | 0% | single | circle | nightmare |
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Hawlucha
ID: hawlucha
|
12 (+6.3/lvl) | 1630ms (-8ms/lvl) | 135 (+1/lvl) | 5% | single | circle | Armor Break |
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Honchkrow
ID: honchkrow
|
35 (+3.3/lvl) | 890ms (-2ms/lvl) | 190 | 10% (+0.2%/lvl) | single | circle | Frisk |
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Honedge
ID: honedge
|
5 (+2/lvl) | 1000ms (-1ms/lvl) | 110 | 3% | single | circle | Armor Break |
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Hoppip
ID: hoppip
|
15 (+1.3/lvl) | 900ms (-1ms/lvl) | 130 | 1% (+0.1%/lvl) | single | circle | Ambusher |
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Houndstone
ID: houndstone
|
60 (+5.65/lvl) | 3200ms (-8ms/lvl) | 120 (+0.3/lvl) | 0% | single | circle | Curse |
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Infernape
ID: infernape
|
60 (+3/lvl) | 1000ms (-5ms/lvl) | 120 | 2.5% (+0.4%/lvl) | single | circle | Burn |
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Inteleon
ID: inteleon
|
20 (+2.8/lvl) | 4500ms (-5ms/lvl) | 200 (+5/lvl) | 10% (+0.2%/lvl) | single | cross | Sniper |
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Jumpluff
ID: jumpluff
|
50 (+1.8/lvl) | 600ms (-1ms/lvl) | 170 | 8% (+0.1%/lvl) | single | circle | Ambusher |
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Kabuto
ID: kabuto
|
10 (+2.5/lvl) | 1500ms (-2ms/lvl) | 100 | 5% (+0.3%/lvl) | single | circle | Double Shot |
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Kabutops
ID: kabutops
|
25 (+4.3/lvl) | 1120ms (-4ms/lvl) | 115 | 5% (+0.6%/lvl) | single | circle | Double Shot |
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Kadabra
ID: kadabra
|
15 (+3/lvl) | 800ms | 100 | 5% | single | circle | teleport |
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Kirlia
ID: kirlia
|
10 (+3/lvl) | 2200ms (-2ms/lvl) | 100 | 0% (+0.1%/lvl) | single | circle | Synchrony |
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Koffing
ID: koffing
|
16 (+4/lvl) | 2700ms (-2ms/lvl) | 125 | 2% | single | circle | Poison |
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Krokorok
ID: krokorok
|
20 (+4/lvl) | 1900ms (-1ms/lvl) | 120 | 7% (+0.15%/lvl) | single | circle | Moxie |
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Krookodile
ID: krookodile
|
50 (+8.5/lvl) | 1900ms (-4.5ms/lvl) | 130 (+0.1/lvl) | 10% (+0.2%/lvl) | single | circle | Moxie |
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Lairon
ID: lairon
|
18 (+1.7/lvl) | 2400ms | 120 | 4% | area | circle | Vigilant |
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Lapras
ID: lapras
|
10 (+6.6/lvl) | 6300ms (-6.5ms/lvl) | 150 (+0.5/lvl) | 3% | area | circle | Stun |
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Larvesta
ID: larvesta
|
5 (+1.1/lvl) | 4150ms (-27ms/lvl) | 95 (+0.2/lvl) | 1% (+0.1%/lvl) | area | circle | Fiery Dance |
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Lileep
ID: lileep
|
10 (+2.3/lvl) | 2500ms (-2ms/lvl) | 130 | 3% | single | circle | Fossil Projectile |
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Lilligant
ID: lilligant
|
55 (+6/lvl) | 2000ms (-3ms/lvl) | 150 (+1/lvl) | 5% | single | donut | Triple Shot |
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Lucario
ID: lucario
|
20 (+3.8/lvl) | 900ms (-2ms/lvl) | 160 | 5% (+0.2%/lvl) | single | circle | Splash |
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Luvdisc
ID: luvdisc
|
5 (+3.28/lvl) | 710ms (-0.9ms/lvl) | 120 | 3.3% | single | circle | Heal |
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Lycanroc
ID: lycanrocDay
|
20 (+9.8/lvl) | 2000ms (-10ms/lvl) | 130 (+0.15/lvl) | 20% | single | circle | Tough Claws |
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Lycanroc
ID: lycanrocNight
|
20 (+4.8/lvl) | 2000ms (-15ms/lvl) | 105 (+0.05/lvl) | 20% | single | circle | Tough Claws |
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Machamp
ID: machamp
|
70 (+17.5/lvl) | 1600ms (-1ms/lvl) | 125 | 0% (+0.1%/lvl) | single | circle | Armor Break |
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Machoke
ID: machoke
|
30 (+6.5/lvl) | 1600ms (-1ms/lvl) | 110 | 0% (+0.1%/lvl) | single | circle | Armor Break |
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Machop
ID: machop
|
9 (+4/lvl) | 1650ms (-1ms/lvl) | 100 | 0% (+0.1%/lvl) | single | circle | Armor Break |
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Magikarp
ID: magikarp
|
10 (+1/lvl) | 4000ms (-1ms/lvl) | 210 | 3% | single | donut | Armor Break |
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Mankey
ID: mankey
|
12 (+3.8/lvl) | 1300ms (-2ms/lvl) | 100 | 0% (+0.3%/lvl) | single | circle | Armor Break |
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Maractus
ID: maractus
|
6 (+2.9/lvl) | 3450ms (-21ms/lvl) | 110 (+0.5/lvl) | 0% | area | circle | Ambusher |
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Mareep
ID: mareep
|
5 (+2/lvl) | 3945ms (-1ms/lvl) | 130 | 1% | area | circle | Stun |
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Marowak
ID: marowak
|
60 (+5.7/lvl) | 2700ms (-11ms/lvl) | 350 | 5% (+0.1%/lvl) | single | cross | Ninja |
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Masquerain
ID: masquerain
|
20 (+1.7/lvl) | 1000ms (-6.3ms/lvl) | 130 | 3% | single | circle | Swift Swim |
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Meganium
ID: meganium
|
90 (+8.4/lvl) | 2000ms (-3ms/lvl) | 140 | 4% | single | circle | Heal |
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Meowth
ID: meowth
|
18 (+1.4/lvl) | 1700ms (-5ms/lvl) | 110 | 10% (+0.3%/lvl) | single | circle | Greed |
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Monferno
ID: monferno
|
25 (+2.2/lvl) | 1050ms (-3ms/lvl) | 115 | 2% (+0.3%/lvl) | single | circle | Burn |
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Murkrow
ID: murkrow
|
10 (+2.5/lvl) | 950ms (-1ms/lvl) | 160 | 5% (+0.2%/lvl) | single | circle | Frisk |
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Natu
ID: natu
|
20 (+2.7/lvl) | 1400ms (-3ms/lvl) | 140 (+0.2/lvl) | 1% | single | circle | Frisk |
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Noibat
ID: noibat
|
14 (+3/lvl) | 1850ms | 300 (+0.5/lvl) | 3% | single | donut | Focus |
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Noivern
ID: noivern
|
60 (+11.5/lvl) | 1600ms (-1.8ms/lvl) | 300 (+1/lvl) | 5% | single | donut | Focus |
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Octillery
ID: octillery
|
150 (+7.1/lvl) | 3100ms (-6ms/lvl) | 280 (+2/lvl) | 5% (+0.3%/lvl) | single | donut | Splash |
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Omanyte
ID: omanyte
|
26 (+4/lvl) | 5700ms (-10ms/lvl) | 130 | 3% | area | circle | Swift Swim |
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Omastar
ID: omastar
|
40 (+8.5/lvl) | 4000ms (-10ms/lvl) | 155 | 5% | area | circle | Swift Swim |
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Oshawott
ID: oshawott
|
12 (+2.5/lvl) | 1200ms (-1ms/lvl) | 115 | 1.5% (+0.1%/lvl) | single | circle | Focus |
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Pawniard
ID: pawniard
|
18 (+2/lvl) | 3400ms (-8ms/lvl) | 170 | 15% | single | xShape | Defiant |
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Persian
ID: persian
|
35 (+2.7/lvl) | 1600ms (-10ms/lvl) | 130 | 25% (+0.5%/lvl) | single | circle | Greed |
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Petilil
ID: petilil
|
12 (+2/lvl) | 3000ms (-2ms/lvl) | 150 (+0.5/lvl) | 2% | single | donut | Double Shot |
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Pidgeot
ID: pidgeot
|
60 (+3.8/lvl) | 1000ms (-3ms/lvl) | 180 | 5% (+0.2%/lvl) | single | circle | Vigilant |
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Pidgeotto
ID: pidgeotto
|
28 (+2.1/lvl) | 1100ms (-1ms/lvl) | 140 | 3% (+0.1%/lvl) | single | circle | Vigilant |
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Pidgey
ID: pidgey
|
9 (+2/lvl) | 1250ms (-1ms/lvl) | 125 | 1% (+0.1%/lvl) | single | circle | Vigilant |
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Pikachu
ID: pikachu
|
8 (+3/lvl) | 1450ms (-2ms/lvl) | 110 | 5% (+0.1%/lvl) | single | circle | Static |
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Primeape
ID: primeape
|
55 (+6.5/lvl) | 1150ms (-3ms/lvl) | 100 | 0% (+0.3%/lvl) | single | circle | Armor Break |
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Psyduck
ID: psyduck
|
14 (+2/lvl) | 1850ms (-2ms/lvl) | 130 | 1% (+0.1%/lvl) | single | circle | Swift Swim |
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Raichu
ID: raichu
|
45 (+2.6/lvl) | 1245ms (-4.7ms/lvl) | 130 (+0.1/lvl) | 10% (+0.1%/lvl) | single | circle | Static |
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Ralts
ID: ralts
|
1 (+1/lvl) | 2200ms (-1ms/lvl) | 90 | 0% (+0.1%/lvl) | single | circle | Synchrony |
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Rampardos
ID: rampardos
|
50 (+12.4/lvl) | 2600ms (-7ms/lvl) | 120 | 5% (+0.15%/lvl) | single | circle | Rock Head |
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Remoraid
ID: remoraid
|
23 (+2.6/lvl) | 3600ms (-1ms/lvl) | 280 (+1/lvl) | 3% (+0.1%/lvl) | single | donut | Splash |
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Riolu
ID: riolu
|
7 (+2.2/lvl) | 1300ms (-2ms/lvl) | 110 | 1% (+0.1%/lvl) | single | circle | Splash |
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Rockruff
ID: rockruff
|
10 (+2/lvl) | 2500ms (-2ms/lvl) | 95 (+0.2/lvl) | 5% | single | circle | Tough Claws |
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Rowlet
ID: rowlet
|
5 (+1/lvl) | 1250ms (-2ms/lvl) | 230 (+0.2/lvl) | 2% (+0.1%/lvl) | single | donut | Super Critical |
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Sableye
ID: sableye
|
15 (+1.5/lvl) | 3850ms (-31ms/lvl) | 130 | 0% | single | circle | Curse |
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Samurott
ID: samurott
|
80 (+4.5/lvl) | 840ms (-3ms/lvl) | 140 (+0.15/lvl) | 3% (+0.3%/lvl) | single | circle | Focus |
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Sandile
ID: sandile
|
10 (+2/lvl) | 2000ms (-1ms/lvl) | 110 | 5% (+0.1%/lvl) | single | circle | Moxie |
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Sandshrew
ID: sandshrew
|
8 (+4/lvl) | 1550ms (-1ms/lvl) | 105 (+0.3/lvl) | 15% (+0.1%/lvl) | single | circle | Double Shot |
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Sandslash
ID: sandslash
|
30 (+5.7/lvl) | 1050ms (-1ms/lvl) | 115 (+0.3/lvl) | 15% (+0.3%/lvl) | single | circle | Double Shot |
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Sceptile
ID: sceptile
|
50 (+4.9/lvl) | 1150ms (-3ms/lvl) | 145 | 0% (+0.3%/lvl) | single | circle | Ambusher |
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Seel
ID: seel
|
15 (+5/lvl) | 1550ms (-1ms/lvl) | 260 | 3% | single | cross | Stun |
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Sharpedo
ID: sharpedo
|
55 (+11.5/lvl) | 4000ms (-2ms/lvl) | 135 (+0.3/lvl) | 0% (+0.4%/lvl) | single | circle | Speed Boost |
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Shieldon
ID: shieldon
|
50 (+5/lvl) | 10000ms (-10ms/lvl) | 110 | 1% | area | circle | Fossil Speed |
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Shroomish
ID: shroomish
|
12 (+5/lvl) | 1930ms (-2ms/lvl) | 100 | 0% (+0.1%/lvl) | single | circle | Heal |
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Shuckle
ID: shuckle
|
50 (+1/lvl) | 7000ms (-50ms/lvl) | 140 | 1% | area | circle | Slow |
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Skeledirge
ID: skeledirge
|
35 (+7.5/lvl) | 2810ms (-4ms/lvl) | 120 | 0% | single | circle | Will-O-Wisp |
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Skiploom
ID: skiploom
|
20 (+1.5/lvl) | 800ms (-1ms/lvl) | 140 | 3% (+0.1%/lvl) | single | circle | Ambusher |
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Smeargle
ID: smeargle
|
5 (+3.45/lvl) | 5000ms (-30ms/lvl) | 100 (+0.15/lvl) | 1% | single | circle | Scheme |
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Sneasel
ID: sneasel
|
7 (+1.8/lvl) | 900ms (-3ms/lvl) | 100 | 5% (+0.5%/lvl) | single | circle | Super Critical |
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Sobble
ID: sobble
|
10 (+1/lvl) | 4500ms (-3ms/lvl) | 150 (+1/lvl) | 1% (+0.2%/lvl) | single | cross | Sniper |
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Spinarak
ID: spinarak
|
9 (+1.5/lvl) | 1900ms (-1ms/lvl) | 100 | 5% (+0.1%/lvl) | single | circle | Poison |
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Spinda
ID: spinda
|
1 (+1/lvl) | 200ms | 300 (+1/lvl) | 0% (+0.2%/lvl) | single | circle | Own Tempo |
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Spoink
ID: spoink
|
30 (+3/lvl) | 1800ms (-2ms/lvl) | 120 | 2% | single | circle | Frisk |
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Stakataka
ID: stakataka
|
200 (+33/lvl) | 10000ms (-15ms/lvl) | 200 (+1/lvl) | 5% | single | donut | Splash |
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Staraptor
ID: staraptor
|
45 (+2.2/lvl) | 1000ms (-3ms/lvl) | 280 | 5% (+0.1%/lvl) | single | circle | Double Shot |
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Staravia
ID: staravia
|
12 (+1.8/lvl) | 1100ms (-1ms/lvl) | 210 | 3% (+0.1%/lvl) | single | circle | Double Shot |
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Starly
ID: starly
|
4 (+1/lvl) | 1250ms (-1ms/lvl) | 175 | 1% (+0.2%/lvl) | single | circle | Double Shot |
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Starmie
ID: starmie
|
55 (+3/lvl) | 700ms (-2ms/lvl) | 200 (+0.4/lvl) | 10% | single | xShape | Swift Swim |
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Staryu
ID: staryu
|
13 (+1/lvl) | 800ms (-2ms/lvl) | 165 (+0.2/lvl) | 5% | single | xShape | Swift Swim |
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Sunflora
ID: sunflora
|
0 | 0ms | 100 (+0.7/lvl) | 0% | aura | circle | Power Aura |
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Sunkern
ID: sunkern
|
0 | 0ms | 100 (+0.3/lvl) | 0% | aura | circle | Power Aura |
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Surskit
ID: surskit
|
12 (+1/lvl) | 1000ms (-5ms/lvl) | 115 | 3% | single | circle | Swift Swim |
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Swalot
ID: swalot
|
20 (+1/lvl) | 3000ms (-18ms/lvl) | 140 | 1% | area | circle | Poison |
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Tangela
ID: tangela
|
16 (+4/lvl) | 1850ms (-2ms/lvl) | 110 | 0% | single | circle | Slow |
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Tangrowth
ID: tangrowth
|
100 (+9.1/lvl) | 1750ms (-2ms/lvl) | 150 | 0% | single | circle | Slow |
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Torkoal
ID: torkoal
|
7 (+6.5/lvl) | 5000ms (-22ms/lvl) | 160 | 5% | area | circle | Burn |
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Trapinch
ID: trapinch
|
12 (+1/lvl) | 2000ms (-1ms/lvl) | 90 | 0% (+0.1%/lvl) | single | circle | Vigilant |
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Treecko
ID: treecko
|
10 (+2/lvl) | 1200ms (-2ms/lvl) | 95 | 0% (+0.2%/lvl) | single | circle | Ambusher |
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Vibrava
ID: vibrava
|
50 (+3.6/lvl) | 1700ms (-1ms/lvl) | 140 | 0% (+0.2%/lvl) | single | circle | Vigilant |
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Volcarona
ID: volcarona
|
25 (+2.2/lvl) | 4150ms (-27ms/lvl) | 100 (+1/lvl) | 8% (+0.1%/lvl) | area | circle | Fiery Dance |
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Voltorb
ID: voltorb
|
4 (+1/lvl) | 650ms (-2ms/lvl) | 100 | 5% | single | circle | Stun |
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Weavile
ID: weavile
|
25 (+4/lvl) | 700ms (-3ms/lvl) | 115 | 5% (+0.8%/lvl) | single | circle | Super Critical |
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Weezing
ID: weezing
|
50 (+8.1/lvl) | 2320ms (-5ms/lvl) | 140 | 4% | single | circle | Poison DoubleShot |
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Whimsicott
ID: whimsicott
|
25 (+2/lvl) | 1190ms (-6ms/lvl) | 140 | 2% | single | circle | Heal |
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Whiscash
ID: whiscash
|
53 (+5/lvl) | 2800ms (-4ms/lvl) | 280 | 3% | single | circle | Slow Splash |
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Wimpod
ID: wimpod
|
20 (+3.6/lvl) | 1600ms (-1ms/lvl) | 95 (+0.1/lvl) | 0% (+0.1%/lvl) | single | circle | First Impression |
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Xatu
ID: xatu
|
35 (+4/lvl) | 1350ms (-5.5ms/lvl) | 160 (+0.5/lvl) | 1% | single | circle | Frisk |
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Yamask
ID: yamask
|
20 (+2.6/lvl) | 2770ms (-1ms/lvl) | 220 | 0% | single | cross | Curse |
















































































































































































































































































































